In the beginning, the Outlying Forces of Destruction, Creation, Severity, and Mercy were in a constant state of conflict for control of the Multiverse. From each of their four 'corners', they pulled at all of existence, attempting to take it into their own influence and make it their own. Soon enough, the bits of world that they constantly tore at took on a life of their own. Preservation and Mildness thus came into existence from the parts of existence that were stained by multiple outlying forces, and these median forces acted as buffers between their progenitors. Though Preservation and Mildness brought with them a distinctive calmness the world had not known before their coming, the conflict continued and the world became more and more bizarre as each side poured into it their own unique temperament.
As this great conflagration went on, only Preservation and Mildness sought an end to it. The only way they could think to bring forth such an end was to spew forth from themselves yet another existence, this one called Earth, a world that would seek to find a median in all things, a world where every force could exist simultaneously with none of them overtaking any of the others. This realm known as Earth would become a point of ultimate contention among the great powers of the Multiverse as Destruction, Creation, Severity and Mercy descended upon the fledgling world, each attempting to take it in the name of their own being. Earth, unique in its nature, would have the choice of continuing to exist as a an element of flux or to instead give in to one of the greater extremes that constantly assaulted it.
The Outlying Forces: Destruction, Creation, Severity and Mercy are the Outlying Forces. They seek to rid the Multiverse of Earth, as Earth represents a middle ground that they perceive as a threat to their own existence. Though the four Outliers battle each other for supremacy, they will work in unison towards the eventual assimilation or elimination of Earth.
The Median Forces: Preservation and Mildness are the Median Forces. These forces represent the grey area between the Outliers. They are decidedly pro-Earth, as Earth only came into being as a result of their own existence.
Earth: The creatures of Earth are unique in that they can choose to work towards any form of existence or inexistent they wish.
You are from Earth, all of you. Technically, anything you can perceive is at least in some way connected with Earth, otherwise you would not be able to perceive it. In this same way, the greater forces can not perceive or act in Earth directly, and instead must act through willing earthly agents to bring about their agendas. You, as a creature of Earth, get to choose which forces to work for. Since creatures of Earth are unable to perceive of any of the forces in their own purity, you must choose not one, but two forces to serve. This combination will determine your alignment, which will determine, for the rest of your existence, what kinds of abilities and magics will be available to you. You must choose an alignment, as it is the only way for a creature of Earth to gain abilities, which are drawn from the greater Forces of the Universe. Without an alignment, you are a powerless peasant, and no one has time for those.
Being from Earth, a realm of infinite possibilities, you are NOT obligated to stay loyal to this alignment. You can work with other alignments, or even against your own. The primary purpose in choosing an alignment is to determine your class and by extension, your abilities, to which you will be limited from this point on, so chose wisely.
Finally, you must choose a single statistic. Except for your initial existence, stats will be largely inconsequential in this world. You will be forced to rely on your abilities, as well as your own ingenuity, to survive. The stat you pick however, will also factor into which class, as well as which race you will be born into. The stats one can excel at are: Strength, Agility, Intelligence, Will, Charisma, and Talent.
For the sake of strategic and aesthetic diversity, it is recommended that party member select different alignments as well as different stats from one another. The more varied a party is, the more fun they will have, and the more they will be able to do.
As this game does not have stats that mean anything, you will have to rely heavily on your creativity in order to succeed in the world. When a situation is described to you, think about different way to work with it, nothing is too crazy to try. Your arsenal will include your abilities, which will be unique to your class, with one new ability being availably every time you level. You will get to choose this ability from a small list of abilities that will grow as you unlock more of your ability trees leveling up. Your inventory will also be of great importance as you explore the world. Pick stuff up as often as you can. Use stuff in combat whenever you feel like. Sometimes, throwing that huge tome in your inventory at the enemy may be more effective than casting a spell or swinging your dagger. Plus, it will probably be hilarious. The more creative you are, the more likely your action is to succeed.
There are no hit points. If you are having fun and being creative, why should the game be ruined by a freshly wiped party? On the other hand, if things suck and you are being uninteresting, death could come for you at any moment. Note that you can be wounded, and it will make you a less effective party member, so healing is still a very important aspect of the game, and one should try not to get messed up too badly.
You will be rolling dice, if you roll poorly, terribly and disgusting things may happen, but you probably won't die, probably. On the other hand, gleaming, sexy treasures await those with high rolls.
Talking to people is good, so do that to learn things or maybe get quests, but don't by shy when it comes to attacking people for no good reason if it seems like a good idea at the time. Some people are rather helpless, and you are big strong adventurers, after all. Roleplay to your heart's content!